Short Courses Introducing two brand new courses for 2026

'Introduction to Ableton and Envelop for Live Performances and Spatial Installations' and 'How to Create Immersive Audio for VR'

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Short Courses
Ableton Training

The Studio, Bath, BA1 2NH

Introduction to Ableton and Envelop for Live Performances and Spatial Installations Tuesday 13th January 2026 6:30PM

  • Learn how to create and deliver immersive sound works for live performance and installations with this 4 week programme 
  • Gain rich skills in working with spatial sound that complement your practice 
  • Explore new ways of composing and performing with Spatial and Immersive Sound 
  • Unlock new exhibiting and performance opportunities in the rapidly developing immersive sector 
  • Hear from exhibiting sound artists with tips and tricks for professional practice  

 

This course introduces musicians and performers to the fundamentals of spatial sound, including ambisonics, binaural audio, and sound diffusion for performance and installation works.  

Led by spatial sound composer and artist Nik Rawlings, during the course you’ll develop a creative and critical approach to composing immersive music and sound works, have space to share and reflect on your work with your peers and create a work that is ready to perform or install. 

You will spend time undertaking independent research and composition, putting into practice skills learned during the course’s workshops and contextualising your work within established frameworks of spatial composition. You’ll also have the opportunity to share sound pieces on an immersive sound system and engage in reflection and peer to peer feedback. 

There will be hands-on workshops and talks by artists performing and exhibiting spatial sound internationally, sharing their knowledge and tips for navigating the challenges and requirements that you may face when presenting spatial sound works in different settings, and how to create technical riders and specifications for production teams.   

By the end of this course, you’ll be equipped with skills, knowledge and tools that de-mystify immersive sound creation, and allow you to grow as an immersive artist. You’ll also build your portfolio and be confident in your ability to deliver spatial sound works for a a wide range of venues, galleries and collaborations. 

The Spatial Sound for Performance and Installation short course is designed for artists, sound designers, composers and producers who are looking to open up new horizons in their work and gain the skills necessary to become an immersive sound artist.  

Participants will require some experience using Digital Audio Workstations (DAWs); we will be using Ableton Live & Reaper. Before this course you are required to ensure that you have a working copy of Ableton Live (30 day free trial licenses are available) installed on your own computer. 

 

Overview 

Session1 

Introduction to Spatial Sound & Music 

  • History and development of spatial sound approaches: From Xennakis to Atmos 
  • Comparing Ambisonics, Multichannel Diffusion, Wavefield Synthesis & binaural 
  • Listening session: examples of ambisonic, binaural and multichannel works 
  • Critical design with spatial audio: choosing the right approach for your work. 

Assignment: Install Ableton, Envelop for Live and Audio Routes plug ins. Prepare a track or sample pack to work with during next session.  

 

Session 2 

Working with Spatial Sound in Ableton 

  • Introduction to Envelop for Live spatial plug ins in Ableton with demonstrations on spatial speaker array 
  • Creative composing with spatial sound: creating spatial narratives, sound clusters, sequences and phases.  
  • Templates for working with Ableton and Envelop for Live provided  
  • How to prepare your work for spatial production 
  • How to export your spatial sound piece with Envelop for Live 
  • Supported independent working – first experiments in spatial sound. 
  • Sharing 30 second pieces with peers on spatial speaker array 

 

Performing with Spatial Sound 

  • Introducing performative approaches to spatial sound 
  • Tips and tricks for performing live with Ableton Envelop  
  • Performance templates provided 
  • Performing with multichannel installations and sound diffusion.  
  • Supported independent working time 

 

Session 3 

Spatial Sound Installations 

  • Examples of multichannel sound installations; gallery works, public art and interactive pieces. 
  • Critical and conceptual design of sound installations 
  • How to prepare works for different venues, exhibitions and spaces 
  • DIY & ‘MVP’ Sound Installation tips 

 

 Exhibiting & Touring Spatial Sound Works with Freya Dooley 

  • Guest lecture by Freya Dooley, sound artist exhibiting works internationally. 
  • Finding your funding: Who funds and commissions immersive work? 
  • Writing technical riders for spatial sound works & working with production teams 
  • Promoting your work: professional practice as a sound artist. 

 

Assignment: Take everything you’ve learned to create your final spatial sound piece. Create a draft project pack and tech rider to communicate where and how you will present the work 

 

Session 4 

Final Sharing Session 

  • Sharing final spatial projects with the group. 
  • Presenting spatial works to residents of The Studio & public 
  • Wrap up: reflections on learning & next steps. Where will spatial sound take you next? 

 

Location 

This course will take place in person at The Studio in Bath, BA1 2NH 

 

Dates and times 

Tuesday 13th January, 6.30-8.30pm  

Tuesday 17th  February, 6.30-8.30pm  

Tuesday 23rd February, 6.30-8.30pm 

Tuesday 3rd March, 6.30-8.30pm 

 

Meet the team 

 

Nik Rawlings 

Nik Rawlings is a singer & composer based in Bristol, UK.  With a background in choral singing, queer club music and sonic arts, their work addresses voice’s relationship with technology, queer embodiment and collectivity through spatial sound performances and system design.  

In 2021 they received of Bristol + Bath Creative R+D’s Expanded Performance Prototype grant, leading the project ‘breathing.systems’ developing prototype wireless, wearable multichannel sound systems. 

This work was showcased with a performance piece at Bristol’s Trinity Center in August 2021 with 10 performers drawn from Bristol’s queer community; whose movements spatialised live, processed singing. The work formed a collective body of sound for Nik’s voice, on & between the bodies of performers. They have presented this system and practice at IRCAM Forum at New York University, University of the West of England,  and Sampad, Birmingham. 

In 2022-23, Nik was resident on the Down The Wire Live residency commissioned by Cryptic, Glasgow and B’sarya, Alexandria with immersive exhibitions and performances in Scotland and Egypt. They have presented their movement and sound diffusion performance practice at IRCAM Forum at New York University and . They teach spatial sound composition at UWE, and won an Arts Council England DYCP grant to open an immersive sound studio in Bristol – which is now B-Form Studio, aiming to become Bristol’s key independent immersive audio R&D studio. 

Nik has previously shown performance work at LUMA Westbau with 89plus, Guest Projects & The Surrounding in London. They have performed as a DJ extensively around the UK, and Europe, and hosted shows on NTS, Noods Radio and Threads. 

 

Natalya Mamcarczyc 

Natalia is a sound artist and audio engineer specializing in immersive, multichannel and binaural audio installations. Her compositional work explores sound’s spatial context through field recording, soundscape techniques and disembodied voice, complemented by her classical piano training and improvisation experience. 

With expertise spanning Ambisonics, Dolby Atmos, object-based, surround sound, and 360° audio implementation, Natalia provides consultancy and engineering services for VR, sound installations and cinema sound production. Her technical knowledge supports businesses working across immersive technologies. 

As an educator, Natalia lectures at dBs Institute and UWL while mentoring at UCL, focusing on spatial audio production, post-production and research. Her extensive artist development portfolio includes projects funded by the British Council, PRS Foundation, and ACE, working with record labels, commercial artists, and independent creatives. 

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How to Create Immersive Audio for VR

The Studio, Bath, BA1 2NH

How to Create Immersive Audio for VR Saturday 7th February 2026 11:00AM

  • Learn how to create immersive audiovisual environments, to be experienced on Head Mounted Displays (VR Headsets). 
  • Gain understanding of format recording and encoding in 3D to create 360° videos. 
  • Explore relevant tools and processes to create visually and sonically immersive scenes. 
  • Understand head-tracking and principles for head mounted displays (VR). 

 

Ready to expand your audio skills into the immersive world of VR? This course bridges traditional audio production with cutting-edge spatial audio techniques for virtual reality applications. Perfect for producers, sound designers, and audio engineers looking to master VR audio workflows. 

Building on your existing DAW knowledge, you’ll learn specialized spatial recording and encoding techniques using ambisonic microphones alongside familiar recording tools. We’ll work extensively in Reaper with professional ambisonic plugins and spatial panning tools that transform your traditional stereo mindset into three-dimensional thinking. 

You’ll explore Higher Order Ambisonics (HOA) encoding and decoding, understanding how these formats create convincing 3D soundscapes for VR environments. The course covers advanced routing configurations for binaural monitoring and specialized 3D audio processing that goes beyond traditional effects. 

Technical aspects include proper loudness standards for VR content, specialized encoding workflows for 360° video delivery, and critical evaluation using actual HMD playback. You’ll master the complete production chain from spatial capture through final VR-ready deliverables. 

This hands-on approach ensures you’ll confidently integrate spatial audio production into your existing skill set, opening new opportunities in the rapidly growing VR content industry. Professional feedback and peer review support your transition into this specialized field. 

 

This Audio for VR short course is designed for persons with basic understanding of Digital Audio Workstations, audio processing workflows such as editing, rendering, and using FX such as EQ, reverb, gain. A basic understanding of spatial audio is useful to make the most of the course, but fundamental knowledge on principles of stereo recording and mixing will be sufficient. If you have been making music in the box or in the studio, and fancy expanding your skills into the world of VR – this is a course to explore. 

 

“I tell students that sound is more important than pictures. The audience will forgive you if an image is a little blurry but not if they can’t hear or understand what’s going on. Sound carries the story.” Michael Moore 

 

Overview 

Audio for VR (360°) is a 4 week intensive weekend course. Weekly 3h sessions will take place at The Studio, Bath. The sessions will introduce tools and processes to help independent work in between, and after the sessions have commenced.
 

Introduction & Recording Fundamentals 

  • 360° video playback in headsets and VR device types 
  • Spatial recording and encoding of mono/stereo audio into Ambisonics 
  • Hands-on with ambisonic microphones, condenser mono and handheld recorders 
  • Introduction to Reaper software and specialist panning tools 
  • Basic routing for binaural playback of VR audio 

Advanced Spatial Audio Techniques 

  • Critical evaluation of spatial characteristics in 3D audio 
  • Deep dive into Higher Order Ambisonics and VR applications 
  • Practical 3D audio FX processing to enhance scene realism 
  • Guided workflow with complex routing templates 
  • Advanced results through professional techniques 

Rendering & Delivery 

  • Audio rendering for HMD playback deliverables 
  • Loudness standards and measurement techniques 
  • Specialist encoding software for 360° video files 
  • VR headset transfer and critical evaluation of work 
  • Quality control for professional output 

Final Showcase & Feedback 

  • Final playback of participants’ work 
  • Optional guest/public attendance 
  • Peer and professional feedback sessions 
  • Final advice and guidance 
  • Q&A for further development opportunities 

 

Location 

This course will take place at The Studio in Bath, BA1 2NH 

 

Dates and times 

Sessions will take place Saturday 7 February and Sunday 8 February, between 11am-2pm.  

 

Cost 

This course costs

Meet the team  

 

Natalia Mamcarczyk (Course Leader) 

Natalia is a sound artist and audio engineer specializing in immersive, multichannel and binaural audio installations. Her compositional work explores sound’s spatial context through field recording, soundscape techniques and disembodied voice, complemented by her classical piano training and improvisation experience. 

With expertise spanning Ambisonics, Dolby Atmos, object-based, surround sound, and 360° audio implementation, Natalia provides consultancy and engineering services for VR, sound installations and cinema sound production. Her technical knowledge supports businesses working across immersive technologies. 

As an educator, Natalia lectures at dBs Institute and UWL while mentoring at UCL, focusing on spatial audio production, post-production and research. Her extensive artist development portfolio includes projects funded by the British Council, PRS Foundation, and ACE, working with record labels, commercial artists, and independent creatives. 

 

 

Nik Rawlings (Assistant Tutor) 

 

Nik Rawlings is a singer & composer based in Bristol, UK.  With a background in choral singing, queer club music and sonic arts, their work addresses voice’s relationship with technology, queer embodiment and collectivity through spatial sound performances and system design.  

In 2021 they received of Bristol + Bath Creative R+D’s Expanded Performance Prototype grant, leading the project ‘breathing.systems’ developing prototype wireless, wearable multichannel sound systems. 

This work was showcased with a performance piece at Bristol’s Trinity Center in August 2021 with 10 performers drawn from Bristol’s queer community; whose movements spatialised live, processed singing. The work formed a collective body of sound for Nik’s voice, on & between the bodies of performers. They have presented this system and practice at IRCAM Forum at New York University, University of the West of England,  and Sampad, Birmingham. 

In 2022-23, Nik was resident on the Down The Wire Live residency commissioned by Cryptic, Glasgow and B’sarya, Alexandria with immersive exhibitions and performances in Scotland and Egypt. They have presented their movement and sound diffusion performance practice at IRCAM Forum at New York University and . They teach spatial sound composition at UWE, and won an Arts Council England DYCP grant to open an immersive sound studio in Bristol – which is now B-Form Studio, aiming to become Bristol’s key independent immersive audio R&D studio. 

Nik has previously shown performance work at LUMA Westbau with 89plus, Guest Projects & The Surrounding in London. They have performed as a DJ extensively around the UK, and Europe, and hosted shows on NTS, Noods Radio and Threads. 

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