Studio Recovery Fund 2022 Awardees
We are delighted to announce six awarded projects of The Studio Recovery Fund 2022, each uniquely responding to the fund’s themes of inclusion, environmental sustainability, and innovation. We will be sharing the journey of these brilliant projects over the next few months leading up to a showcase and celebration of their work in September.
Awarded Projects
Nat Al-Tahhan, Gimme Gargoyles
Serving as a bridge experience between Web 2.0 and Web 3.0, this project will see the development of Gimme Gargoyles – a browser game full of mini-games and activities, and a fun, family-friendly way to introduce the idea of ethical use of NFTs.
Emma Pauncefort and Phil D Hall, CRD Records and Elzware
Aiming to make classical music more accessible and discoverable, this project will create and test a prototype of the world’s first classical music discovery assistant as a collaboration between CRD Records and conversational AI company Elzware Ltd.
Joseph Wilk, Poetic Computation Ltd
By using a new custom built robotic drawing machine called a pen plotter, this project will see Joseph experiment and develop larger paint-based canvas work for exhibition as well as running workshops, particularly for people with disabilities, providing an accessible tool to the Bath & Bristol community to use in the creative exploration of code.
Scarlett Mosnier, Fringe Arts Bath
Expanding the reach, creative impact, and sustainability of Fringe Arts Bath is at the heart of the project, by enabling the engagement of international curators and artists through innovative tech, and the development of a business plan and future funding strategy.
Silvia Carderelli-Gronau, Sonic Dancer
This project will research and develop new user interfaces and approaches to support access to Sonic Dancer, a tool that uses movement and sound to enable connection and interaction in a shared virtual space beyond the visual sphere and screen technologies for people that cannot rely on their vision or who are visually impaired.
Dr Penny Hay and Dave Webb, House of Imagination
Working with Digital Wonderlab, this project will create a digital space where creative and cultural partners, practitioners, and participants, can connect and share ideas for future collaborations and opportunities by prototyping an open source visual map of Bath’s creative ecology and positioning as a ‘City of Imagination’.
This is the second year that The Studio Recovery Fund has run, supporting the recovery of the sector via B&NES based freelancers, micro-businesses and third-sector organisations progressing their creative technology project ideas.
View the original call here.
If you have any questions about The Studio Recovery Fund, please contact Louisa Clark, Project Manager: thestudio@bathspa.ac.uk